"We're not making these obvious choices like, 'Hey, you push this character down this cliff, then the character at some point will return and be really mad at you because he survived,'" Doehla told Polygon.
Its open-ended design means players can pick and choose what they do - and what they don't do. The challenge lies in quantifying a sprawling role-playing game like The Witcher 3. Still, play time is something CD Projekt Red takes seriously, despite it's murky nature. The Witcher 3 getting two big expansions, adding 30-plus hours of adventure To quantify their size, the developer said they amount to more than 30 hours of play time. Last week, the developer announced two paid downloadable add-ons for The Witcher 3. And CD Projekt Red doesn't shy away from it, either. It may be difficult to find, but it's not impossible. How many of the side-quests will they perform? Do they revel in the story and listen to everyone who talks? Do they hammer on the skip button to bypass the dialogue and get to the fighting? And what is a responsible answer to settle on? And it still took him 25 hours to shepherd Geralt of Rivia through the trilogy-closing adventure.īut if his time isn't representative of a typical playthrough in The Witcher 3, then what is? That's a difficult question to answer because it depends largely on how each player moves through the game. In other words, he was speedrunning The Witcher 3, playing only in the most mechanical sense. Without the nuances that players will experience, the playtester took a machete to branching paths to create straight lines. Playing as he did, he turned The Witcher 3 's layered narratives and interactions with non-playable characters into straightforward events. Continued abuse of our services will cause your IP address to be blocked indefinitely.Armed with insider knowledge that most players won't have, it still took The Witcher 3: Wild Hunt's most experienced playtester 25 hours to complete developer CD Projekt Red's upcoming role-playing game - but that's not the whole story.įabian Mario Doehla, CD Projekt Red's studio communications manager in Germany, told Polygon that the playtester skipped all dialogue and cutscenes and was privy to the game's tricks, secrets and critical paths. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.
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